I make games sometimes. This is the stuff I make. WARNING: CURRENTLY UNDER MAINTENANCE!
Mods and other Source Engine content I made.
Portal: Alive & Kicking
A remake and reimagining of Portal, created using the Portal 2 branch of Valve's Source Engine. Project lead, art director, sole texture artist, community manager, design assist.
Blue Portals: Anniversary Edition
A full remake of my first project, Blue Portals. Co-created with Steven Ferriolo. Art director, gameplay design assist, community manager, sole texture artist, writer.
Blue Portals: Extended Play
A post-release map pack for Blue Portals. Art director, gameplay design support, sole texture artist.
One of the most popular mods for the first Portal game, developed in collaboration with Steven Ferriolo. Includes a new set of levels with their own mechanics and unique visual style. Art director, gameplay design support, sole texture artist, community manager.
A small modification for Portal 2, co-created with Sullivan Boyd. Supplied environment assets and quality assurance.
TF2: Black Market Business
A set of items for Team Fortress 2, officially accepted into the game and shipped in the Uber Update. Concepted and textured.
Jaykin' Bacon: Episode Three
Multiplayer Source Engine mod. Created and assisted in creating art assets for multiple levels and models, provided quality assurance, offered minimal design support.
Formerly titled PUNT and ECHO+. A puzzle-based Source mod. Provided art and gameplay design for early versions of the project.
Two holiday-themed levels created for Portal 2, in collaboration with Andrew Chronister and Groxkiller. Features a new visual style, developed alongside the level designers. Project lead for first map, art director, gameplay design assistance, texture artist.